shade#

Mapdl.shade(wn='', type_='', **kwargs)[source]#

Defines the type of surface shading used with Z-buffering.

APDL Command: /SHADE

Parameters:
wn

Window number (or ALL) to which command applies (defaults to 1).

type_

Shading type:

FACET or 0 - Facet shading (one color per area face) (default).

GOURAUD or 1 - Gouraud smooth shading (smooth variation of color based on interpolated vertex

colors).

PHONG or 2 - Phong smooth shading (smooth variation of color based on interpolated vertex

normals).

Notes

Defines the type of surface shading used on area, volume, and PowerGraphics [/GRAPHICS,POWER] displays when software Z-buffering is enabled [/TYPE]. This command is only functional for 2-D display devices.

This command is valid in any processor.