txtre#

Mapdl.txtre(lab='', num='', n1='', n2='', ninc='', **kwargs)#

Controls application of texture to selected items.

APDL Command: /TXTRE

Parameters:
lab

You can apply texture according to the following labels:

ELEM

Apply texture to elements N1 through N2 in steps of NINC.

AREA

Apply texture to areas N1 through N2 in steps of NINC.

VOLU

Apply texture to volumes N1 through N2 in steps of NINC.

CM

Apply texture to the component named in N1. N2 and NINC are ignored.

ON, OFF

Sets the specified texture display on or off. All other fields are ignored.

File

If Lab = File, the command format is /TXTRE, File, Key_Index, Fname, Fext, –, Format (This variant of the command is applicable to 2-D drivers).

Key_Index

The texture index associated with the file. If the number fifty-one (51) is used, the imported bitmap will be used as the window’s logo.

Fname

File name and directory path (248 characters maximum, including the characters needed for the directory path). An unspecified directory path defaults to the working directory; in this case, you can use all 248 characters for the file name.

Fext

Filename extension (eight-character maximum).

Format

The file format. If Format = 0, the file is a pixmap (Linux) or Bitmap (PC). The file cannot contain a compressed image, and the PC file must be 8 or 24 bit BI_RGB format. If Format = 1 or JPEG, then the file is in JPEG (Joint Photographic Experts Group) format. If Format = 2 or PNG, then the file is in PNG (Portable Network Graphics) format.

num

Select the texture index number from the following list:

0

No Texturing

1

Aluminum

2

Aluminum, Brushed

3

Steel With Bumps

4

Steel, Embossed

5

Iron

6

Steel, Pattern

7

Steel, Riveted

8

Steel, Scratched

9

Tin

10

Metal

11

Steel, Etched

12

Metal, Hot

13

Iron, Grainy

14

Metal, Rusty

15

Brick

16

Block

17

Wood

18

Wood, Light

19

Wood, Walnut

20

Plastic, Hard Blue

21

Plastic, Light Blue

22

Plastic, Hard Red

31

Gold

32

Brass

33

Silver

34

Plastic, Black

35

Plastic, Ivory

36

Plastic, Blue

37

Plastic, Red

38

Plastic, Yellow

39

Plastic, Green

40

Plastic, Brown

n1, n2, ninc

Apply texture to Lab items numbered N1 through N2 in steps of NINC (defaults to 1). If Lab = CM, then N1 is used to for the component name and N2 and NINC are ignored. If Lab = ELEM, AREA, or VOLU and N1 = blank or ALL, then the specified texture will be applied to all entities of type Lab. If N1 = P, then graphical picking is enabled.

Notes

This command is available for 3-D Open GL devices. 2-D devices are supported only for the Lab = File variation of the command, allowing imported bitmaps to be used for texturing and annotation. Textures can affect the speed of many of your display operations. You can increase the speed by temporarily turning the textures off (Utility Menu> PlotCtrls> Style> Texturing(3D)> Display Texturing). This menu selection toggles your textures on and off. When textures are toggled off, all of the texture information is retained and reapplied when texturing is toggled back on.

For some displays, the texture will appear distorted because of a technique used to enhance 3-D displays (/DV3D,TRIS,1). Disabling this function (/DV3D,TRIS,0) will improve the quality of some texture displays. Disabling the TRIS option of the /DV3D command will slow down 3-D displays significantly. Be sure to reapply the TRIS option after you obtain a satisfactory output.

Specifying /TXTRE,DEFA removes all texturing.